While I was forced by circumstances for forego the production of t-shirts for this sprint — and I feel bad about that! — the first day of the Third Krita Sprint has been great. Yesterday, our webmaster Bugsbane, a.k.a. Kubuntiac and Krita hacker Dmitry Kazakov arrived in Deventer already, and this morning we took the train to Amsterdam, to the the Blender studios. We’re crammed around the same glass table where last year selected Krita hackers saw a sneak preview of the Sintel movie. Feels weird!
Assembled today were artists David Revoy, Animtim, Silvio Heinrich and Kubuntiac, as well as hackers Adam, Dmitry, Sven, Lukas, Matus (tomorrow is his birthday!), Dmitry, Silvio (again, this guy puts in a double appearance). We got a surprise visit from a bunch of Danish game designers here for a game jam at the Binger Filmlab, who, of course, got a full demo.
The selection system in Krita was redesigned, bugs were filed and solved, lunch was consumed on a road-side terrace in the wonderful sunshine, dinner was had at the Blender team’s usual Thai restaurant — and we made plans for tomorrow.
We’ll start off around 10 with an artists session: all artists present are going to take about half an hour to work in Krita, a projector connected so we all can follow. We call it the “demo and gripe” sessions. That way the developers can learn about the way different artists really work, and we can spot glitches and issues with usability. We are going to try to record this session, both sound and screencast and make it available afterwards. No promises though, we might run into glitches there!
The afternoon is for the whole team to get a list of highly important issues that hamper artists most so we can set the priorities for the year following this sprint. After that — it’s hacking and discussion time!