Sunday, 10th of January
Gah… I shouldn’t have walked that much yesterday… It was fun, to see A’s newborn daughter, A, and then we went to Haarlem to buy tea and have dinner. But with a nasty foot infection, that wasn’t wise. So, no chance of serving in church today. Which means… More Krita time! Around 9:30 started the first OSX build, CentOS build and Windows build, time to try and figure out some bug fixes. Also, reply to forum posts and mails to email@example.com… And prepare review requests for making Krita .kra and OpenRaster .ora images visible in all Qt applications, as images and thumbnails. Fix warnings in the OSX build. Fix deprecated function calls everywhere. Yay! Wolthera and Scott start cleaning up color stuff and the assistants gui. Dinner.
Monday, 11th of January.
Dammit, still cannot walk. But that means… More Krita time! I’m missing a whole day of income, being a small, independent enterpreneur, but I’ve got a better chance of fixing those Windows, OSX and Linux builds. Looks like OSX works fine now, Windows sometimes, but there’s still something wrong with the Linux builds. I think we need more people in our project, people who like making builds and packages, so I can go back to bug fixing. Bug fixes… Let’s fix the CentOS build issue by dropping the desktop file to json file conversion build-time. Fix a memory leak in the jpeg filter, been there for ages. Make it possible to load and save GBR and GIH brushes! Kickstarter feature lands! Not with the big rewrite of our import/export system I’d wanted to do, but it’s better now than it was, import/export can specify a mapping from filename extension to mimetype, so we can load files that the shared desktop’s mime database doesn’t know about yet. Break selecting the right style and theme — oops! Finally fix the unreadable Close button on the splash screen (when the user used a light-colored theme). User-support mail, forum posts, irc chat… Dmitry adds cut, copy and paste of layers, another kickstarter feature! Yay!!! Tonight is roleplaying night, need to prepare the adventure for my players, with maps. (Session report is here.)
Tuesday, 12th of January
Six-forty-effing-five. Alarm clock. I was dreaming of Qt builds going awry, so probably a good time to get up. Erm… Mail, more mail, and forum posts during breakfast. Orange juice, coffee, tea. Off to the railway station around 7:40. Do a couple of Italian lessons with Duolingo while waiting for the train to arrive, interspersed with Facebook Page Manager community management moments. On the train. Sleepy! Time to start working on our OSX port. Beelzy did an awesome job providing me with lots of patches, now they need to be integrated. Cool, Dmitry doing lots of cleanups! But where did Nimmy go? We really need his patch to make Krita work on OSX… Ah! And there’s the bad boy, we accidentally had the wrong application icon. Let’s remove that one, and use ours instead. And then 9:12, arrival in Duivendrecht. 9:25, arrival at the day job — Krita cannot pay my bills yet, so I’m working on a QtQuick1 to QtQuick2 port for a Dutch home automation company. Work, work, work, without a break, until 17:30, when it’s time to go back to the train. Dinner — and yay! Smjert has got his setup fixed and is fixing bugs again. Users keep mailing firstname.lastname@example.org with support questions, and I’m just too nice… Answered. Time to go to bed, around midnight.
Wednesday, January the 13th
Exciting! Windows builds and OSX builds were working last Sunday, and today the Linux appimage builds are working on most systems! We might be able to release the pre-pre-pre-pre-pre-alpha tomorrow! And we’re creating the correct OSX application bundles, with icon! And Timothee has fixed the icon, and Jouni has started implementing importing image sequences as animations! And the alarm clock buzzed me at 6:45. Wait, that’s not yay-worthy. Refactor the PNG export dialog a bit. Work, work, work. I realize that after three months I’m one of the people at this office who’s been here longest. There are ten people who’ve been here for more than six months, twenty who’ve been here for six to three months and it seems there’s a legion who’ve just started… Fix the top toolbar sliders. And I’ve got extra-double-plus long hacking time on the train because the track is blocked and I have to make a detour via Zwolle. No, tonight I’m not going to finish the release notes or the fixed Windows (OpenGL is broken. wth), OSX and Linux packages. Time for dinner, a bath and bed. And all kickstarter rewards except for some shirts have arrived!
Thursday, January the 14th.
Gah, six colon four five. Time to get up. And I was dreaming of a bunch of kittens playing in a hay-loft that was being converted into yuppie student housing. Must be significant or something. At least I wasn’t trying to form keys out of my pillow cover so I could type “./configure” in the qt source directory, which is what my mind tried to make me do last night. Oooh! Ben Cooksley has enabled docs.krita.org, our new manual home! Exciting! People having trouble with preset files, photoshop files, krita files. Let’s try to offer a helping hand, while guzzling orange juice, tea and coffee. Dmitry adds multi-node editing of layer properties, Wolthera fixes canvas rotation. A british VFX studio tries Krita and the artists are excited — must not forget to follow-up Layer property shortcuts, drag&drop in tabbed mode and more gets pushed by Dmitry. At work, there are meetings, and more meetings. The train home fortunately isn’t delayed, because we’ve got our priest and his wife for dinner. After dinner, I go out for a beer with our priest. The barlady wonders what kind of a monk he is, is put right, and later on, after choir practice, our wives join us. No more coding tonight, I’ve had two beers.
Friday, January 15.
My last day on my current contract, but my agenda is full with meetings and things for next week. Next week is also the mini-sprint to prepare the next kickstarter. I’m guessing they’ll want to keep me, we’ll see on Monday. Breakfast. Forum posts. This guy is a bit agressive, though no doubt well-meaning. Mail. Time to get started with the spriter plugin! Jouni fixes the build… I’m fixing OSX stuff left and right, and trying to figure out howto make builds faster, and get them tested. Maybe we can release on Sunday? It’s only a pre-alpha, but still exciting! More forum posts. More work — meetings, it’s the end of our sprint, so sprint review, sprint retrospective, sprint planning…
Saturday, 16 January
I sleep until 9:30. Well, I wake up at seven, but then go back to snoozing and dreaming of the comic book scenario that’s been whirling around my mind for a while now. It’s going to be cool, if I can sit down and do something about. Fried eggs and bacon. Coffee. Orange juice. Tea. Time to fire up some more builds. Things are falling together! Some preliminary tests by other OSX users shows that my packages are okay, on recent hard, with a range of OSX versions. Figuring out the Linux and Windows builds. Some more bug fixing. Jouni pushes an even more advanced image sequence importer. In the evening, guests, but I’m too tired to go down for the Vigil service, and my foot is aching again. But I did buy new, better shoes and some pullovers, because my old shoes and pullovers were completely gone and tattered. That should help…
Sunday, January 17th.
Getting up at 8:45. Time to check a bit of mail, forward an enquiry about a Secrets of Krita download to Irina. Forum posts. This guy sure posts a lot, but it’s all bug reports. Liturgy, fortunately I can serve. Coffee afterwards, then upstairs and switch on the desktop, the windows laptop and the OSX laptop. Ah! The problem with Intel drivers and OpenGL is the same problem we’ve got on OSX: insufficient support for the Compatibily Profile of OpenGL, which breaks Qt’s OpenGL QPainter engine. Good… There’s a way forward. But first…